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- #METAL GEAR SOLID V THE PHANTOM PAIN MISSION LIST UPGRADE#
- #METAL GEAR SOLID V THE PHANTOM PAIN MISSION LIST FULL#
For example, the suppressor on your tranquilizer can be transferred to a lot of other pistols to make it silent. When you first start out, keep everything to yourself and only develop what you deem to be immediately useful.Īfter Side Ops 107-109, your attachments that you develop alongside some weapons will be available for use on other weapons. It's a good idea to develop as much as you can when the development cost has become incredibly minute for you. Some can be used only by you, your personnel, or both. The majority of your development items are in this category.
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To ride a cargo container, climb on it and continue to hold after the icon for extraction is filled.
#METAL GEAR SOLID V THE PHANTOM PAIN MISSION LIST FULL#
When you're able to extract shipping containers full of materials, you can ride it back up to the chopper for a super-quick extraction out of a mission area or hotzone.
#METAL GEAR SOLID V THE PHANTOM PAIN MISSION LIST UPGRADE#
There's an upgrade available for Fulton Devices that is only available after extracting 500 enemies, so you should really aim to accomplish this as soon as possible early on. In the early game, you'll want to extract as many soldiers and other items when you can to improve Mother Base and make small amounts of GMP right off the bat by selling mortars and turrets you pick up. Fulton ExtractionĮxtracting things has a lot of benefits, obviously. Use either tactic when it's most suitable to the situation you're in, if you don't feel like extracting enemies. If you tell an enemy to lie on the ground and he isn't found by any of his allies or jumps to their feet when put on alert, he'll just lie on the ground indefinitely in his mind, he has no idea if you're still standing there behind him with a gun to his head. Tranquilized enemies will not get up on their feet to fight when their allies enter combat, whereas enemies on the ground do, but tranquilizers and stunned enemies will eventually wake up. The best thing you can do to an enemy non-lethally to remove them as a threat is to extract them out of the area, but putting them to sleep and telling them to lie down while awake also have benefits. When an enemy is lying down, you can also kick them to stun them, putting them to sleep without using any ammunition. You can also just tranquilize them when they're less of a moving target. When an enemy is held up, you can interrogate them, tell them to lie down, or choke them out.